Komotion for Maya
Controls and System

 
 

Working with Komotion Controls

Duration: 1 minute 42 seconds

 

Twist Control

Change the sub-rotations in a Komotion bone chain.

Single or multiple chain segments can be selected and used with this control. Selection of segments across multiple bone chains and rigs can also be done.

 

Thickness Control

Change the thickness of Komotion chain segments, both uniformly and non-uniformly.

Single or multiple chain segments can be selected and used with this control. Selection of segments across multiple bone chains and rigs can also be done.

 

Root Control

Select the root of any Komotion chain.

If a chain is in IK, this control will let the root move while the IK remains in place.

 

Select Chain Command

Depending on the node currently selected in the scene, it will select all of the nodes of that type in a Komotion chain.

This command is used in tandem with controls such as Twist and Thickness.

Using the ‘Select Chain’ control with the ‘Thickness’ control

Using the ‘Select Chain’ control with the ‘Twist’ control

 

Select Rig

Depending on the node currently selected in the scene, it will select all of the nodes of that type in a Komotion rig.

This command is used in tandem with controls such as Twist and Thickness.

Using the ‘Select Chain’ control with the ‘Thickness’ control

Using the ‘Select Chain’ control with the ‘Twist’ control

 

Chain IK and FK Command

Duration: 1 minute 50 seconds

 

Free FK

Duration: 34 Seconds

 

Lock/Unlock IK Command

Lock and Unlock an IK or FK in a Komotion chain.

This is typically used to have a Komotion chain stay in IK or FK.

 

Delete Keyframe

If a Komotion controller is selected, and it has a keyframe that is not on Frame Zero, ‘Delete Keyframe’ will delete the keyframe.

 

Known Limitations

Detailed in the video below are the current limitations with the Komotion system, and how users should practically work with the software with these in mind.

 

Next Tutorial: Linking and Parenting Komotion Chains, and working with Komotion Nodes