Komotion For Maya
Creating, Linking and Parenting

 

Komotion Chain Creation with Bones and Controllers

 
 

Linking Komotion Chains

There are two key ways of linking Komotion Chains:

  • Normal Linking

  • Twist Rotation Link

To perform any link with a Komotion Chain, you must have:

  • A node or Komotion Chain controller selected

  • The relevant Komotion Chain selected in the Komotion UI

Normal Linking

 
 

Using the ‘Spline Path Controls’ on a Komotion Chain, the user must:

1. Select either a:

- Path Object Node (‘_PATH_’)
- Path Joint Node (‘_PATHX_’)

2. With that node still selected, build a new Komotion Chain through the Komotion UI.

The new Komotion Chain is automatically parented to the original chain. Using the ‘Root’ control with both of the chains shows that they are parented.

 

Twist Rotation Linking

 
 

Advanced Linking With Dynamic Configuration

Parenting and Positioning Komotion Chains

Using Dynamic Configuration, there are two additional types of Komotion chain linking:

  • Parent Link

  • Parent with Position Link


Komotion Nodes

Commonly Used Komotion Nodes

Duration: 3 minutes 34 seconds

 

Next Tutorial: Komotion Spline Controls, Path Objects, and Path Joints