Komotion For Maya
Creating, Linking and Parenting
Komotion Chain Creation with Bones and Controllers
Linking Komotion Chains
There are two key ways of linking Komotion Chains:
Normal Linking
Twist Rotation Link
To perform any link with a Komotion Chain, you must have:
A node or Komotion Chain controller selected
The relevant Komotion Chain selected in the Komotion UI
Normal Linking
Using the ‘Spline Path Controls’ on a Komotion Chain, the user must:
1. Select either a:
- Path Object Node (‘_PATH_’)
- Path Joint Node (‘_PATHX_’)
2. With that node still selected, build a new Komotion Chain through the Komotion UI.
The new Komotion Chain is automatically parented to the original chain. Using the ‘Root’ control with both of the chains shows that they are parented.
Twist Rotation Linking
Advanced Linking With Dynamic Configuration
Parenting and Positioning Komotion Chains
Using Dynamic Configuration, there are two additional types of Komotion chain linking:
Parent Link
Parent with Position Link
Komotion Nodes
Commonly Used Komotion Nodes
Duration: 3 minutes 34 seconds
Next Tutorial: Komotion Spline Controls, Path Objects, and Path Joints