Komotion for Maya
Advanced Skeleton Configuration
Position and Rotation Locks (X, Y, Z)
Locks the local ‘Rotation’ and 'Position' attributes of the selected bone chain in the X, Y and Z axes.
One key use is for configuring a Bone Chain for use as a Human Leg.
Duration: 58 seconds
Ignore Parent
Configure the Komotion Chain to ignore parent chain rotations. One key use case is for a humanoid or creature foot.
Duration: 1 minutes 41 seconds
Stretch Type
Configures the Path Objects in the Komotion Chain to have non-parametric (uniform) bone stretching. By default, it is unchecked for parametric (non-uniform) stretch.
Duration: 1 minutes 25 seconds
Curve Type
Change the chain spline to a Bezier type.
Duration: 1 minutes 5 seconds
Chain Twists
Duration: 1 minute 36 seconds
Corrective Joints
Duration: 1 minute 21 seconds
Head Bone
Duration: 1 minute 21 seconds
Base Bone
Causes the Komotion chain 'IK' to start on the Second Bone Segment of the chain. By default, it starts on Bone Segment One. One use case is for a Spine which needs a stable Pelvis.
Duration: 53 seconds
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